import Texture from './Texture';
import glenum from './core/glenum';
import vendor from './core/vendor';
import mathUtil from './math/util';
var isPowerOfTwo = mathUtil.isPowerOfTwo;
function nearestPowerOfTwo(val) {
return Math.pow(2, Math.round(Math.log(val) / Math.LN2));
}
function convertTextureToPowerOfTwo(texture, canvas) {
// var canvas = document.createElement('canvas');
var width = nearestPowerOfTwo(texture.width);
var height = nearestPowerOfTwo(texture.height);
canvas = canvas || document.createElement('canvas');
canvas.width = width;
canvas.height = height;
var ctx = canvas.getContext('2d');
ctx.drawImage(texture.image, 0, 0, width, height);
return canvas;
}
/**
* @constructor clay.Texture2D
* @extends clay.Texture
*
* @example
* ...
* var mat = new clay.Material({
* shader: clay.shader.library.get('clay.phong', 'diffuseMap')
* });
* var diffuseMap = new clay.Texture2D();
* diffuseMap.load('assets/textures/diffuse.jpg');
* mat.set('diffuseMap', diffuseMap);
* ...
* diffuseMap.success(function () {
* // Wait for the diffuse texture loaded
* animation.on('frame', function (frameTime) {
* renderer.render(scene, camera);
* });
* });
*/
var Texture2D = Texture.extend(function () {
return /** @lends clay.Texture2D# */ {
/**
* @type {?HTMLImageElement|HTMLCanvasElemnet}
*/
// TODO mark dirty when assigned.
image: null,
/**
* Pixels data. Will be ignored if image is set.
* @type {?Uint8Array|Float32Array}
*/
pixels: null,
/**
* @type {Array.<Object>}
* @example
* [{
* image: mipmap0,
* pixels: null
* }, {
* image: mipmap1,
* pixels: null
* }, ....]
*/
mipmaps: [],
/**
* If convert texture to power-of-two
* @type {boolean}
*/
convertToPOT: false
};
}, {
textureType: 'texture2D',
update: function (renderer) {
var _gl = renderer.gl;
_gl.bindTexture(_gl.TEXTURE_2D, this._cache.get('webgl_texture'));
this.updateCommon(renderer);
var glFormat = this.format;
var glType = this.type;
// Convert to pot is only available when using image/canvas/video element.
var convertToPOT = !!(this.convertToPOT
&& !this.mipmaps.length && this.image
&& (this.wrapS === Texture.REPEAT || this.wrapT === Texture.REPEAT)
&& this.NPOT
);
_gl.texParameteri(_gl.TEXTURE_2D, _gl.TEXTURE_WRAP_S, convertToPOT ? this.wrapS : this.getAvailableWrapS());
_gl.texParameteri(_gl.TEXTURE_2D, _gl.TEXTURE_WRAP_T, convertToPOT ? this.wrapT : this.getAvailableWrapT());
_gl.texParameteri(_gl.TEXTURE_2D, _gl.TEXTURE_MAG_FILTER, convertToPOT ? this.magFilter : this.getAvailableMagFilter());
_gl.texParameteri(_gl.TEXTURE_2D, _gl.TEXTURE_MIN_FILTER, convertToPOT ? this.minFilter : this.getAvailableMinFilter());
var anisotropicExt = renderer.getGLExtension('EXT_texture_filter_anisotropic');
if (anisotropicExt && this.anisotropic > 1) {
_gl.texParameterf(_gl.TEXTURE_2D, anisotropicExt.TEXTURE_MAX_ANISOTROPY_EXT, this.anisotropic);
}
// Fallback to float type if browser don't have half float extension
if (glType === 36193) {
var halfFloatExt = renderer.getGLExtension('OES_texture_half_float');
if (!halfFloatExt) {
glType = glenum.FLOAT;
}
}
if (this.mipmaps.length) {
var width = this.width;
var height = this.height;
for (var i = 0; i < this.mipmaps.length; i++) {
var mipmap = this.mipmaps[i];
this._updateTextureData(_gl, mipmap, i, width, height, glFormat, glType, false);
width /= 2;
height /= 2;
}
}
else {
this._updateTextureData(_gl, this, 0, this.width, this.height, glFormat, glType, convertToPOT);
if (this.useMipmap && (!this.NPOT || convertToPOT)) {
_gl.generateMipmap(_gl.TEXTURE_2D);
}
}
_gl.bindTexture(_gl.TEXTURE_2D, null);
},
_updateTextureData: function (_gl, data, level, width, height, glFormat, glType, convertToPOT) {
if (data.image) {
var imgData = data.image;
if (convertToPOT) {
this._potCanvas = convertTextureToPowerOfTwo(this, this._potCanvas);
imgData = this._potCanvas;
}
_gl.texImage2D(_gl.TEXTURE_2D, level, glFormat, glFormat, glType, imgData);
}
else {
// Can be used as a blank texture when writing render to texture(RTT)
if (
glFormat <= Texture.COMPRESSED_RGBA_S3TC_DXT5_EXT
&& glFormat >= Texture.COMPRESSED_RGB_S3TC_DXT1_EXT
) {
_gl.compressedTexImage2D(_gl.TEXTURE_2D, level, glFormat, width, height, 0, data.pixels);
}
else {
// Is a render target if pixels is null
_gl.texImage2D(_gl.TEXTURE_2D, level, glFormat, width, height, 0, glFormat, glType, data.pixels);
}
}
},
/**
* @param {clay.Renderer} renderer
* @memberOf clay.Texture2D.prototype
*/
generateMipmap: function (renderer) {
var _gl = renderer.gl;
if (this.useMipmap && !this.NPOT) {
_gl.bindTexture(_gl.TEXTURE_2D, this._cache.get('webgl_texture'));
_gl.generateMipmap(_gl.TEXTURE_2D);
}
},
isPowerOfTwo: function () {
return isPowerOfTwo(this.width) && isPowerOfTwo(this.height);
},
isRenderable: function () {
if (this.image) {
return this.image.width > 0 && this.image.height > 0;
}
else {
return !!(this.width && this.height);
}
},
bind: function (renderer) {
renderer.gl.bindTexture(renderer.gl.TEXTURE_2D, this.getWebGLTexture(renderer));
},
unbind: function (renderer) {
renderer.gl.bindTexture(renderer.gl.TEXTURE_2D, null);
},
load: function (src, crossOrigin) {
var image = vendor.createImage();
if (crossOrigin) {
image.crossOrigin = crossOrigin;
}
var self = this;
image.onload = function () {
self.dirty();
self.trigger('success', self);
};
image.onerror = function () {
self.trigger('error', self);
};
image.src = src;
this.image = image;
return this;
}
});
Object.defineProperty(Texture2D.prototype, 'width', {
get: function () {
if (this.image) {
return this.image.width;
}
return this._width;
},
set: function (value) {
if (this.image) {
console.warn('Texture from image can\'t set width');
}
else {
if (this._width !== value) {
this.dirty();
}
this._width = value;
}
}
});
Object.defineProperty(Texture2D.prototype, 'height', {
get: function () {
if (this.image) {
return this.image.height;
}
return this._height;
},
set: function (value) {
if (this.image) {
console.warn('Texture from image can\'t set height');
}
else {
if (this._height !== value) {
this.dirty();
}
this._height = value;
}
}
});
export default Texture2D;