Members
# name :string
- Source:
Attribute name
Type:
- string
# semantic :string
- Source:
Semantic of this attribute. Possible values:
'POSITION'
'NORMAL'
'BINORMAL'
'TANGENT'
'TEXCOORD'
'TEXCOORD_0'
'TEXCOORD_1'
'COLOR'
'JOINT'
'WEIGHT'
In shader, attribute with same semantic will be automatically mapped. For example:
attribute vec3 pos: POSITION
will use the attribute value with semantic POSITION in geometry, no matter what name it used.
Type:
- string
# size :number
- Source:
Size of attribute component. 1 - 4.
Type:
- number
# type :string
- Source:
Attribute type Possible values:
'byte'
'ubyte'
'short'
'ushort'
'float'
Most commonly used.
Type:
- string
# value :TypedArray
- Source:
Value of the attribute.
Type:
- TypedArray
Methods
# fromArray(array)
- Source:
Initialize attribute with given array. Which can be 1 dimensional or 2 dimensional
Example
geometry.getAttribute('position').fromArray(
[-1, 0, 0, 1, 0, 0, 0, 1, 0]
);
geometry.getAttribute('position').fromArray(
[ [-1, 0, 0], [1, 0, 0], [0, 1, 0] ]
);
Parameters:
Name | Type | Description |
---|---|---|
array |
Array |
# init(nVertex)
- Source:
Initialize attribute with given vertex count
Parameters:
Name | Type | Description |
---|---|---|
nVertex |
number |
# set(idx, val)
- Source:
Set item value at give index. Second parameter val is number if size is 1
Example
geometry.getAttribute('position').set(0, [1, 1, 1]);
Parameters:
Name | Type | Description |
---|---|---|
idx |
number | |
val |
Array.<number> | number |
# set(idx, outopt)
- Source:
Get item value at give index. Second parameter out is no need if size is 1
Example
geometry.getAttribute('position').get(0, out);
Parameters:
Name | Type | Attributes | Description |
---|---|---|---|
idx |
number | ||
out |
Array.<number> |
<optional> |