# new Renderer()
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Extends
Members
# (static) COLOR_BUFFER_BIT :number
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Type:
- number
# (static) DEPTH_BUFFER_BIT :number
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Type:
- number
# (static) STENCIL_BUFFER_BIT :number
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Type:
- number
# __uid__ :number
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- Inherited From:
Type:
- number
# alpha :boolean
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If enable alpha, default true
Type:
- boolean
# antialias :boolean
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If enable antialias, default true
Type:
- boolean
# (readonly) canvas :HTMLCanvasElement
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Type:
- HTMLCanvasElement
# clearBit :number
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Default: _gl.COLOR_BUFFER_BIT | _gl.DEPTH_BUFFER_BIT | _gl.STENCIL_BUFFER_BIT
Type:
- number
# clearColor :Array.<number>
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Clear color
Type:
- Array.<number>
# depth :boolean
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If enable depth buffer, default true
Type:
- boolean
# gl :WebGLRenderingContext
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WebGL Context created from given canvas
Type:
- WebGLRenderingContext
# maxJointNumber :number
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Max joint number
Type:
- number
# premultipliedAlpha :boolean
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If enable premultiplied alpha, default true
Type:
- boolean
# preserveDrawingBuffer :boolean
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If preserve drawing buffer, default false
Type:
- boolean
# stencil :boolean
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If enable stencil buffer, default false
Type:
- boolean
# throwError :boolean
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If throw context error, usually turned on in debug mode
Type:
- boolean
# viewport :Object
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Renderer viewport, read-only, can be set by setViewport method
Type:
- Object
Methods
# after(name, action, contextopt)
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- Inherited From:
- Mixes In:
Alias of once('after' + name)
Parameters:
Name | Type | Attributes | Description |
---|---|---|---|
name |
string | ||
action |
function | ||
context |
Object |
<optional> |
# before(name, action, contextopt)
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- Inherited From:
- Mixes In:
Alias of once('before' + name)
Parameters:
Name | Type | Attributes | Description |
---|---|---|---|
name |
string | ||
action |
function | ||
context |
Object |
<optional> |
# dispose()
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Dispose renderer
# disposeFrameBuffer(frameBuffer)
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Dispose given frame buffer
Parameters:
Name | Type | Description |
---|---|---|
frameBuffer |
clay.FrameBuffer |
# disposeGeometry(geometry)
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Dispose given geometry
Parameters:
Name | Type | Description |
---|---|---|
geometry |
clay.Geometry |
# disposeNode(node, disposeGeometryopt, disposeTextureopt)
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Dispose given node, including all geometries, textures and shaders attached on it or its descendant
Parameters:
Name | Type | Attributes | Default | Description |
---|---|---|---|---|
node |
clay.Node | |||
disposeGeometry |
boolean |
<optional> |
false
|
If dispose the geometries used in the descendant mesh |
disposeTexture |
boolean |
<optional> |
false
|
If dispose the textures used in the descendant mesh |
# disposeScene(scene)
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Dispose given scene, including all geometris, textures and shaders in the scene
Parameters:
Name | Type | Description |
---|---|---|
scene |
clay.Scene |
# disposeTexture(texture)
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Dispose given texture
Parameters:
Name | Type | Description |
---|---|---|
texture |
clay.Texture |
# error(action, contextopt)
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- Inherited From:
- Mixes In:
Alias of on('error')
Parameters:
Name | Type | Attributes | Description |
---|---|---|---|
action |
function | ||
context |
Object |
<optional> |
# getDevicePixelRatio(devicePixelRatio)
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Get devicePixelRatio
Parameters:
Name | Type | Description |
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devicePixelRatio |
number |
# getGLExtension(name) → {object}
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Get WebGL extension
Parameters:
Name | Type | Description |
---|---|---|
name |
string |
Returns:
- Type
- object
# getGLParameter(name) → {*}
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Get WebGL parameter
Parameters:
Name | Type | Description |
---|---|---|
name |
string |
Returns:
- Type
- *
# getHeight() → {number}
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Get renderer height
Returns:
- Type
- number
# getViewportAspect() → {number}
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Get viewport aspect,
Returns:
- Type
- number
# getWidth() → {number}
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Get renderer width
Returns:
- Type
- number
# has(name, action) → {boolean}
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- Inherited From:
- Mixes In:
If registered the event handler
Parameters:
Name | Type | Description |
---|---|---|
name |
string | |
action |
function |
Returns:
- Type
- boolean
# off(action, contextopt)
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- Inherited From:
- Mixes In:
Remove event listener
Parameters:
Name | Type | Attributes | Description |
---|---|---|---|
action |
function | ||
context |
Object |
<optional> |
# on(name, action, contextopt)
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- Inherited From:
- Mixes In:
Register event handler
Parameters:
Name | Type | Attributes | Description |
---|---|---|---|
name |
string | ||
action |
function | ||
context |
Object |
<optional> |
# once(name, action, contextopt)
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- Inherited From:
- Mixes In:
Register event, event will only be triggered once and then removed
Parameters:
Name | Type | Attributes | Description |
---|---|---|---|
name |
string | ||
action |
function | ||
context |
Object |
<optional> |
# render(scene, camera, notUpdateSceneopt, preZopt) → {IRenderInfo}
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Render the scene in camera to the screen or binded offline framebuffer
Parameters:
Name | Type | Attributes | Description |
---|---|---|---|
scene |
clay.Scene | ||
camera |
clay.Camera | ||
notUpdateScene |
boolean |
<optional> |
If not call the scene.update methods in the rendering, default true |
preZ |
boolean |
<optional> |
If use preZ optimization, default false |
Returns:
- Type
- IRenderInfo
# renderPass(list, cameraopt, passConfigopt) → {IRenderInfo}
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Render a single renderable list in camera in sequence
Parameters:
Name | Type | Attributes | Description | ||||||||||||||||||||||||||||||||
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list |
Array.<clay.Renderable> | List of all renderables. |
|||||||||||||||||||||||||||||||||
camera |
clay.Camera |
<optional> |
Camera provide view matrix and porjection matrix. It can be null. |
||||||||||||||||||||||||||||||||
passConfig |
Object |
<optional> |
Properties
|
Returns:
- Type
- IRenderInfo
# resize(width, height)
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Resize the canvas
Parameters:
Name | Type | Description |
---|---|---|
width |
number | |
height |
number |
# restoreClear()
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Pop clear from stack, restore in the renderer
# restoreViewport()
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Pop viewport from stack, restore in the renderer
# saveClear()
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Push current clear into a stack
# saveViewport()
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Push current viewport into a stack
# screenToNDC(x, y, outopt) → {clay.Vector2}
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Convert screen coords to normalized device coordinates(NDC) Screen coords can get from mouse event, it is positioned relative to canvas element NDC can be used in ray casting with Camera.prototype.castRay methods
Parameters:
Name | Type | Attributes | Description |
---|---|---|---|
x |
number | ||
y |
number | ||
out |
clay.Vector2 |
<optional> |
Returns:
- Type
- clay.Vector2
# setDevicePixelRatio(devicePixelRatio)
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Set devicePixelRatio
Parameters:
Name | Type | Description |
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devicePixelRatio |
number |
# setViewport(x, yopt, widthopt, heightopt, devicePixelRatioopt)
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Set rendering viewport
Example
setViewport(0,0,width,height,1)
setViewport({
x: 0,
y: 0,
width: width,
height: height,
devicePixelRatio: 1
})
Parameters:
Name | Type | Attributes | Description |
---|---|---|---|
x |
number | Object | ||
y |
number |
<optional> |
|
width |
number |
<optional> |
|
height |
number |
<optional> |
|
devicePixelRatio |
number |
<optional> |
Defaultly use the renderere devicePixelRatio It needs to be 1 when setViewport is called by frameBuffer |
# success(action, contextopt)
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- Inherited From:
- Mixes In:
Alias of on('success')
Parameters:
Name | Type | Attributes | Description |
---|---|---|---|
action |
function | ||
context |
Object |
<optional> |
# trigger(name)
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- Inherited From:
- Mixes In:
Trigger event
Parameters:
Name | Type | Description |
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name |
string |