- Source:
Methods
# (static) merge(meshes, applyWorldTransform) → {clay.Mesh}
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Merge multiple meshes to one. Note that these meshes must have the same material
Parameters:
Name | Type | Description |
---|---|---|
meshes |
Array.<clay.Mesh> | |
applyWorldTransform |
boolean |
Returns:
- Type
- clay.Mesh
# (static) splitByJoints(mesh, maxJointNumber, inPlace) → {clay.Node}
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Split mesh into sub meshes, each mesh will have maxJointNumber joints.
Parameters:
Name | Type | Description |
---|---|---|
mesh |
clay.Mesh | |
maxJointNumber |
number | |
inPlace |
boolean |
Returns:
- Type
- clay.Node