# new EnvironmentMap()
- Source:
Pass rendering scene to a environment cube map
Example
// Example of car reflection
var envMap = new clay.TextureCube({
width: 256,
height: 256
});
var envPass = new clay.prePass.EnvironmentMap({
position: car.position,
texture: envMap
});
var carBody = car.getChildByName('body');
carBody.material.enableTexture('environmentMap');
carBody.material.set('environmentMap', envMap);
...
animation.on('frame', function(frameTime) {
envPass.render(renderer, scene);
renderer.render(scene, camera);
});
Extends
Members
# __uid__ :number
- Source:
- Inherited From:
Type:
- number
# far :number
- Source:
Camera far plane
Type:
- number
# near :number
- Source:
Camera near plane
Type:
- number
# position :clay.Vector3
- Source:
Camera position
Type:
# shadowMapPass :clay.prePass.ShadowMap
- Source:
Used if you wan't have shadow in environment map
Type:
# texture :clay.TextureCube
- Source:
Environment cube map
Type:
Methods
# after(name, action, contextopt)
- Source:
- Inherited From:
- Mixes In:
Alias of once('after' + name)
Parameters:
Name | Type | Attributes | Description |
---|---|---|---|
name |
string | ||
action |
function | ||
context |
Object |
<optional> |
# before(name, action, contextopt)
- Source:
- Inherited From:
- Mixes In:
Alias of once('before' + name)
Parameters:
Name | Type | Attributes | Description |
---|---|---|---|
name |
string | ||
action |
function | ||
context |
Object |
<optional> |
# dispose(renderer)
- Source:
Parameters:
Name | Type | Description |
---|---|---|
renderer |
clay.Renderer |
# error(action, contextopt)
- Source:
- Inherited From:
- Mixes In:
Alias of on('error')
Parameters:
Name | Type | Attributes | Description |
---|---|---|---|
action |
function | ||
context |
Object |
<optional> |
# getCamera(target) → {clay.Camera}
- Source:
Parameters:
Name | Type | Description |
---|---|---|
target |
string |
Returns:
- Type
- clay.Camera
# has(name, action) → {boolean}
- Source:
- Inherited From:
- Mixes In:
If registered the event handler
Parameters:
Name | Type | Description |
---|---|---|
name |
string | |
action |
function |
Returns:
- Type
- boolean
# off(action, contextopt)
- Source:
- Inherited From:
- Mixes In:
Remove event listener
Parameters:
Name | Type | Attributes | Description |
---|---|---|---|
action |
function | ||
context |
Object |
<optional> |
# on(name, action, contextopt)
- Source:
- Inherited From:
- Mixes In:
Register event handler
Parameters:
Name | Type | Attributes | Description |
---|---|---|---|
name |
string | ||
action |
function | ||
context |
Object |
<optional> |
# once(name, action, contextopt)
- Source:
- Inherited From:
- Mixes In:
Register event, event will only be triggered once and then removed
Parameters:
Name | Type | Attributes | Description |
---|---|---|---|
name |
string | ||
action |
function | ||
context |
Object |
<optional> |
# render(renderer, scene, notUpdateSceneopt)
- Source:
Parameters:
Name | Type | Attributes | Default | Description |
---|---|---|---|---|
renderer |
clay.Renderer | |||
scene |
clay.Scene | |||
notUpdateScene |
boolean |
<optional> |
false
|
# success(action, contextopt)
- Source:
- Inherited From:
- Mixes In:
Alias of on('success')
Parameters:
Name | Type | Attributes | Description |
---|---|---|---|
action |
function | ||
context |
Object |
<optional> |
# trigger(name)
- Source:
- Inherited From:
- Mixes In:
Trigger event
Parameters:
Name | Type | Description |
---|---|---|
name |
string |