# new StaticGeometry()
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Extends
Members
# __uid__ :number
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Type:
- number
# attributes :Object.<string, clay.Geometry.Attribute>
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Attributes of geometry. Including:
position
texcoord0
texcoord1
normal
tangent
color
weight
joint
barycentric
Type:
- Object.<string, clay.Geometry.Attribute>
# boundingBox :clay.BoundingBox
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Calculated bounding box of geometry.
Type:
# dynamic :boolean
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Is vertices data dynamically updated. Attributes value can't be changed after first render if dyanmic is false.
Type:
- boolean
# indices :Uint16Array|Uint32Array
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Indices of geometry.
Type:
- Uint16Array | Uint32Array
# mainAttribute :string
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Main attribute will be used to count vertex number
Type:
- string
# (nullable) pick :function
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User defined picking algorithm instead of default triangle ray intersection x, y are NDC.
(x, y, renderer, camera, renderable, out) => boolean
Type:
- function
# (nullable) pickByRay :function
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User defined ray picking algorithm instead of default triangle ray intersection
(ray: clay.Ray, renderable: clay.Renderable, out: Array) => boolean
Type:
- function
# (readonly) triangleCount :number
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Type:
- number
# (readonly) vertexCount :number
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Type:
- number
Methods
# after(name, action, contextopt)
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Alias of once('after' + name)
Parameters:
Name | Type | Attributes | Description |
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name |
string | ||
action |
function | ||
context |
Object |
<optional> |
# applyTransform(matrix)
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Apply transform to geometry attributes.
Parameters:
Name | Type | Description |
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matrix |
clay.Matrix4 |
# before(name, action, contextopt)
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Alias of once('before' + name)
Parameters:
Name | Type | Attributes | Description |
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name |
string | ||
action |
function | ||
context |
Object |
<optional> |
# createAttribute(name, type, size, semanticopt)
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Create a new attribute
Parameters:
Name | Type | Attributes | Description |
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name |
string | ||
type |
string | ||
size |
number | ||
semantic |
string |
<optional> |
# dirty()
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Mark attributes and indices in geometry needs to update. Usually called after you change the data in attributes.
# dirtyAttribute(attrNameopt)
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Mark the attributes needs to update.
Parameters:
Name | Type | Attributes | Description |
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attrName |
string |
<optional> |
# dirtyIndices()
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Mark the indices needs to update.
# dispose(renderer)
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Dispose geometry data in GL context.
Parameters:
Name | Type | Description |
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renderer |
clay.Renderer |
# error(action, contextopt)
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Alias of on('error')
Parameters:
Name | Type | Attributes | Description |
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action |
function | ||
context |
Object |
<optional> |
# generateBarycentric()
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Generate barycentric coordinates for wireframe draw.
# generateFaceNormals()
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Generate normals per face.
# generateTangents()
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Generate tangents attributes.
# generateUniqueVertex()
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Create a unique vertex for each index.
# generateVertexNormals()
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Generate normals per vertex.
# getAttribute(name) → {clay.GeometryBase.Attribute}
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Get attribute
Parameters:
Name | Type | Description |
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name |
string |
Returns:
# getEnabledAttributes() → {Array.<string>}
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Get enabled attributes name list Attribute which has the same vertex number with position is treated as a enabled attribute
Returns:
- Type
- Array.<string>
# getTriangleIndices(idx, out) → {Array.<number>}
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Get indices of triangle at given index.
Parameters:
Name | Type | Description |
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idx |
number | |
out |
Array.<number> |
Returns:
- Type
- Array.<number>
# has(name, action) → {boolean}
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If registered the event handler
Parameters:
Name | Type | Description |
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name |
string | |
action |
function |
Returns:
- Type
- boolean
# initIndicesFromArray(array)
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Initialize indices from an array.
Parameters:
Name | Type | Description |
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array |
Array |
# isUniqueVertex()
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If vertices are not shared by different indices.
# off(action, contextopt)
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Remove event listener
Parameters:
Name | Type | Attributes | Description |
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action |
function | ||
context |
Object |
<optional> |
# on(name, action, contextopt)
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Register event handler
Parameters:
Name | Type | Attributes | Description |
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name |
string | ||
action |
function | ||
context |
Object |
<optional> |
# once(name, action, contextopt)
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Register event, event will only be triggered once and then removed
Parameters:
Name | Type | Attributes | Description |
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name |
string | ||
action |
function | ||
context |
Object |
<optional> |
# removeAttribute(name)
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Remove attribute
Parameters:
Name | Type | Description |
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name |
string |
# setTriangleIndices(idx, arr)
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Set indices of triangle at given index.
Parameters:
Name | Type | Description |
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idx |
number | |
arr |
Array.<number> |
# success(action, contextopt)
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Alias of on('success')
Parameters:
Name | Type | Attributes | Description |
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action |
function | ||
context |
Object |
<optional> |
# trigger(name)
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Trigger event
Parameters:
Name | Type | Description |
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name |
string |
# updateBoundingBox()
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Update boundingBox of Geometry