claygl.js

/** @namespace clay */
/** @namespace clay.math */
/** @namespace clay.animation */
/** @namespace clay.async */
/** @namespace clay.camera */
/** @namespace clay.compositor */
/** @namespace clay.core */
/** @namespace clay.geometry */
/** @namespace clay.helper */
/** @namespace clay.light */
/** @namespace clay.loader */
/** @namespace clay.particle */
/** @namespace clay.plugin */
/** @namespace clay.prePass */
/** @namespace clay.shader */
/** @namespace clay.texture */
/** @namespace clay.util */

import Animator$0 from './animation/Animator';
import Blend1DClip$1 from './animation/Blend1DClip';
import Blend2DClip$2 from './animation/Blend2DClip';
import Clip$3 from './animation/Clip';
import easing$4 from './animation/easing';
import SamplerTrack$5 from './animation/SamplerTrack';
import Timeline$6 from './animation/Timeline';
import TrackClip$7 from './animation/TrackClip';
import application$8 from './application';
import Task$9 from './async/Task';
import TaskGroup$10 from './async/TaskGroup';
import Camera$11 from './Camera';
import Orthographic$12 from './camera/Orthographic';
import Perspective$13 from './camera/Perspective';
import Compositor$14 from './compositor/Compositor';
import CompositorNode$15 from './compositor/CompositorNode';
import createCompositor$16 from './compositor/createCompositor';
import FilterNode$17 from './compositor/FilterNode';
import Graph$18 from './compositor/Graph';
import Pass$19 from './compositor/Pass';
import SceneNode$20 from './compositor/SceneNode';
import TextureNode$21 from './compositor/TextureNode';
import TexturePool$22 from './compositor/TexturePool';
import Base$23 from './core/Base';
import Cache$24 from './core/Cache';
import color$25 from './core/color';
import glenum$26 from './core/glenum';
import GLInfo$27 from './core/GLInfo';
import LinkedList$28 from './core/LinkedList';
import LRU$29 from './core/LRU';
import extend$30 from './core/mixin/extend';
import notifier$31 from './core/mixin/notifier';
import request$32 from './core/request';
import util$33 from './core/util';
import vendor$34 from './core/vendor';
import createCompositor$35 from './createCompositor';
import GBuffer$36 from './deferred/GBuffer';
import Renderer$37 from './deferred/Renderer';
import glmatrix$38 from './dep/glmatrix';
import FrameBuffer$39 from './FrameBuffer';
import Geometry$40 from './Geometry';
import Cone$41 from './geometry/Cone';
import Cube$42 from './geometry/Cube';
import Cylinder$43 from './geometry/Cylinder';
import ParametricSurface$44 from './geometry/ParametricSurface';
import Plane$45 from './geometry/Plane';
import Sphere$46 from './geometry/Sphere';
import GeometryBase$47 from './GeometryBase';
import InstancedMesh$48 from './InstancedMesh';
import Joint$49 from './Joint';
import Light$50 from './Light';
import Ambient$51 from './light/Ambient';
import AmbientCubemap$52 from './light/AmbientCubemap';
import AmbientSH$53 from './light/AmbientSH';
import Directional$54 from './light/Directional';
import Point$55 from './light/Point';
import Sphere$56 from './light/Sphere';
import Spot$57 from './light/Spot';
import Tube$58 from './light/Tube';
import FX$59 from './loader/FX';
import GLTF$60 from './loader/GLTF';
import Material$61 from './Material';
import BoundingBox$62 from './math/BoundingBox';
import Frustum$63 from './math/Frustum';
import Matrix2$64 from './math/Matrix2';
import Matrix2d$65 from './math/Matrix2d';
import Matrix3$66 from './math/Matrix3';
import Matrix4$67 from './math/Matrix4';
import Plane$68 from './math/Plane';
import Quaternion$69 from './math/Quaternion';
import Ray$70 from './math/Ray';
import util$71 from './math/util';
import Value$72 from './math/Value';
import Vector2$73 from './math/Vector2';
import Vector3$74 from './math/Vector3';
import Vector4$75 from './math/Vector4';
import Mesh$76 from './Mesh';
import Node$77 from './Node';
import Emitter$78 from './particle/Emitter';
import Field$79 from './particle/Field';
import ForceField$80 from './particle/ForceField';
import Particle$81 from './particle/Particle';
import ParticleRenderable$82 from './particle/ParticleRenderable';
import PixelPicking$83 from './picking/PixelPicking';
import RayPicking$84 from './picking/RayPicking';
import FreeControl$85 from './plugin/FreeControl';
import GamepadControl$86 from './plugin/GamepadControl';
import GestureMgr$87 from './plugin/GestureMgr';
import InfinitePlane$88 from './plugin/InfinitePlane';
import OrbitControl$89 from './plugin/OrbitControl';
import Skybox$90 from './plugin/Skybox';
import Skydome$91 from './plugin/Skydome';
import EnvironmentMap$92 from './prePass/EnvironmentMap';
import ShadowMap$93 from './prePass/ShadowMap';
import Renderable$94 from './Renderable';
import Renderer$95 from './Renderer';
import Scene$96 from './Scene';
import Shader$97 from './Shader';
import library$98 from './shader/library';
import registerBuiltinCompositor$99 from './shader/registerBuiltinCompositor';
import light$100 from './shader/source/header/light';
import Skeleton$101 from './Skeleton';
import StandardMaterial$102 from './StandardMaterial';
import StaticGeometry$103 from './StaticGeometry';
import Texture$104 from './Texture';
import Texture2D$105 from './Texture2D';
import TextureCube$106 from './TextureCube';
import Timeline$107 from './Timeline';
import cubemap$108 from './util/cubemap';
import dds$109 from './util/dds';
import delaunay$110 from './util/delaunay';
import hdr$111 from './util/hdr';
import mesh$112 from './util/mesh';
import sh$113 from './util/sh';
import texture$114 from './util/texture';
import transferable$115 from './util/transferable';
import version$116 from './version';
import CardboardDistorter$117 from './vr/CardboardDistorter';
import StereoCamera$118 from './vr/StereoCamera';


var animation = {
    Animator : Animator$0,
    Blend1DClip : Blend1DClip$1,
    Blend2DClip : Blend2DClip$2,
    Clip : Clip$3,
    easing : easing$4,
    SamplerTrack : SamplerTrack$5,
    Timeline : Timeline$6,
    TrackClip : TrackClip$7
};
export { animation };

export { application$8 as application };

var async = {
    Task : Task$9,
    TaskGroup : TaskGroup$10
};
export { async };

export { Camera$11 as Camera };

var camera = {
    Orthographic : Orthographic$12,
    Perspective : Perspective$13
};
export { camera };


var compositor = {
    Compositor : Compositor$14,
    CompositorNode : CompositorNode$15,
    createCompositor : createCompositor$16,
    FilterNode : FilterNode$17,
    Graph : Graph$18,
    Pass : Pass$19,
    SceneNode : SceneNode$20,
    TextureNode : TextureNode$21,
    TexturePool : TexturePool$22
};
export { compositor };


var core = {
    Base : Base$23,
    Cache : Cache$24,
    color : color$25,
    glenum : glenum$26,
    GLInfo : GLInfo$27,
    LinkedList : LinkedList$28,
    LRU : LRU$29,
    mixin : {
        extend : extend$30,
        notifier : notifier$31
    },
    request : request$32,
    util : util$33,
    vendor : vendor$34
};
export { core };

export { createCompositor$35 as createCompositor };

var deferred = {
    GBuffer : GBuffer$36,
    Renderer : Renderer$37
};
export { deferred };


var dep = {
    glmatrix : glmatrix$38
};
export { dep };

export { FrameBuffer$39 as FrameBuffer };
export { Geometry$40 as Geometry };

var geometry = {
    Cone : Cone$41,
    Cube : Cube$42,
    Cylinder : Cylinder$43,
    ParametricSurface : ParametricSurface$44,
    Plane : Plane$45,
    Sphere : Sphere$46
};
export { geometry };

export { GeometryBase$47 as GeometryBase };
export { InstancedMesh$48 as InstancedMesh };
export { Joint$49 as Joint };
export { Light$50 as Light };

var light = {
    Ambient : Ambient$51,
    AmbientCubemap : AmbientCubemap$52,
    AmbientSH : AmbientSH$53,
    Directional : Directional$54,
    Point : Point$55,
    Sphere : Sphere$56,
    Spot : Spot$57,
    Tube : Tube$58
};
export { light };


var loader = {
    FX : FX$59,
    GLTF : GLTF$60
};
export { loader };

export { Material$61 as Material };

var math = {
    BoundingBox : BoundingBox$62,
    Frustum : Frustum$63,
    Matrix2 : Matrix2$64,
    Matrix2d : Matrix2d$65,
    Matrix3 : Matrix3$66,
    Matrix4 : Matrix4$67,
    Plane : Plane$68,
    Quaternion : Quaternion$69,
    Ray : Ray$70,
    util : util$71,
    Value : Value$72,
    Vector2 : Vector2$73,
    Vector3 : Vector3$74,
    Vector4 : Vector4$75
};
export { math };
export { BoundingBox$62 as BoundingBox };
export { Frustum$63 as Frustum };
export { Matrix2$64 as Matrix2 };
export { Matrix2d$65 as Matrix2d };
export { Matrix3$66 as Matrix3 };
export { Matrix4$67 as Matrix4 };
export { Plane$68 as Plane };
export { Quaternion$69 as Quaternion };
export { Ray$70 as Ray };
export { Value$72 as Value };
export { Vector2$73 as Vector2 };
export { Vector3$74 as Vector3 };
export { Vector4$75 as Vector4 };

export { Mesh$76 as Mesh };
export { Node$77 as Node };

var particle = {
    Emitter : Emitter$78,
    Field : Field$79,
    ForceField : ForceField$80,
    Particle : Particle$81,
    ParticleRenderable : ParticleRenderable$82
};
export { particle };


var picking = {
    PixelPicking : PixelPicking$83,
    RayPicking : RayPicking$84
};
export { picking };


var plugin = {
    FreeControl : FreeControl$85,
    GamepadControl : GamepadControl$86,
    GestureMgr : GestureMgr$87,
    InfinitePlane : InfinitePlane$88,
    OrbitControl : OrbitControl$89,
    Skybox : Skybox$90,
    Skydome : Skydome$91
};
export { plugin };


var prePass = {
    EnvironmentMap : EnvironmentMap$92,
    ShadowMap : ShadowMap$93
};
export { prePass };

export { Renderable$94 as Renderable };
export { Renderer$95 as Renderer };
export { Scene$96 as Scene };
export { Shader$97 as Shader };

var shader = {
    library : library$98,
    registerBuiltinCompositor : registerBuiltinCompositor$99,
    source : {
    header : {
        light : light$100
    }
    }
};
export { shader };

export { Skeleton$101 as Skeleton };
export { StandardMaterial$102 as StandardMaterial };
export { StaticGeometry$103 as StaticGeometry };
export { Texture$104 as Texture };
export { Texture2D$105 as Texture2D };
export { TextureCube$106 as TextureCube };
export { Timeline$107 as Timeline };

var util = {
    cubemap : cubemap$108,
    dds : dds$109,
    delaunay : delaunay$110,
    hdr : hdr$111,
    mesh : mesh$112,
    sh : sh$113,
    texture : texture$114,
    transferable : transferable$115
};
export { util };

export { version$116 as version };

var vr = {
    CardboardDistorter : CardboardDistorter$117,
    StereoCamera : StereoCamera$118
};
export { vr };
;