import mat2 from '../glmatrix/mat2';
/**
* @constructor
* @alias clay.Matrix2
*/
var Matrix2 = function() {
/**
* Storage of Matrix2
* @name array
* @type {Float32Array}
* @memberOf clay.Matrix2#
*/
this.array = mat2.create();
/**
* @name _dirty
* @type {boolean}
* @memberOf clay.Matrix2#
*/
this._dirty = true;
};
Matrix2.prototype = {
constructor: Matrix2,
/**
* Set components from array
* @param {Float32Array|number[]} arr
*/
setArray: function (arr) {
for (var i = 0; i < this.array.length; i++) {
this.array[i] = arr[i];
}
this._dirty = true;
return this;
},
/**
* Clone a new Matrix2
* @return {clay.Matrix2}
*/
clone: function() {
return (new Matrix2()).copy(this);
},
/**
* Copy from b
* @param {clay.Matrix2} b
* @return {clay.Matrix2}
*/
copy: function(b) {
mat2.copy(this.array, b.array);
this._dirty = true;
return this;
},
/**
* Calculate the adjugate of self, in-place
* @return {clay.Matrix2}
*/
adjoint: function() {
mat2.adjoint(this.array, this.array);
this._dirty = true;
return this;
},
/**
* Calculate matrix determinant
* @return {number}
*/
determinant: function() {
return mat2.determinant(this.array);
},
/**
* Set to a identity matrix
* @return {clay.Matrix2}
*/
identity: function() {
mat2.identity(this.array);
this._dirty = true;
return this;
},
/**
* Invert self
* @return {clay.Matrix2}
*/
invert: function() {
mat2.invert(this.array, this.array);
this._dirty = true;
return this;
},
/**
* Alias for mutiply
* @param {clay.Matrix2} b
* @return {clay.Matrix2}
*/
mul: function(b) {
mat2.mul(this.array, this.array, b.array);
this._dirty = true;
return this;
},
/**
* Alias for multiplyLeft
* @param {clay.Matrix2} a
* @return {clay.Matrix2}
*/
mulLeft: function(a) {
mat2.mul(this.array, a.array, this.array);
this._dirty = true;
return this;
},
/**
* Multiply self and b
* @param {clay.Matrix2} b
* @return {clay.Matrix2}
*/
multiply: function(b) {
mat2.multiply(this.array, this.array, b.array);
this._dirty = true;
return this;
},
/**
* Multiply a and self, a is on the left
* @param {clay.Matrix2} a
* @return {clay.Matrix2}
*/
multiplyLeft: function(a) {
mat2.multiply(this.array, a.array, this.array);
this._dirty = true;
return this;
},
/**
* Rotate self by a given radian
* @param {number} rad
* @return {clay.Matrix2}
*/
rotate: function(rad) {
mat2.rotate(this.array, this.array, rad);
this._dirty = true;
return this;
},
/**
* Scale self by s
* @param {clay.Vector2} s
* @return {clay.Matrix2}
*/
scale: function(v) {
mat2.scale(this.array, this.array, v.array);
this._dirty = true;
return this;
},
/**
* Transpose self, in-place.
* @return {clay.Matrix2}
*/
transpose: function() {
mat2.transpose(this.array, this.array);
this._dirty = true;
return this;
},
toString: function() {
return '[' + Array.prototype.join.call(this.array, ',') + ']';
},
toArray: function () {
return Array.prototype.slice.call(this.array);
}
};
/**
* @param {Matrix2} out
* @param {Matrix2} a
* @return {Matrix2}
*/
Matrix2.adjoint = function(out, a) {
mat2.adjoint(out.array, a.array);
out._dirty = true;
return out;
};
/**
* @param {clay.Matrix2} out
* @param {clay.Matrix2} a
* @return {clay.Matrix2}
*/
Matrix2.copy = function(out, a) {
mat2.copy(out.array, a.array);
out._dirty = true;
return out;
};
/**
* @param {clay.Matrix2} a
* @return {number}
*/
Matrix2.determinant = function(a) {
return mat2.determinant(a.array);
};
/**
* @param {clay.Matrix2} out
* @return {clay.Matrix2}
*/
Matrix2.identity = function(out) {
mat2.identity(out.array);
out._dirty = true;
return out;
};
/**
* @param {clay.Matrix2} out
* @param {clay.Matrix2} a
* @return {clay.Matrix2}
*/
Matrix2.invert = function(out, a) {
mat2.invert(out.array, a.array);
out._dirty = true;
return out;
};
/**
* @param {clay.Matrix2} out
* @param {clay.Matrix2} a
* @param {clay.Matrix2} b
* @return {clay.Matrix2}
*/
Matrix2.mul = function(out, a, b) {
mat2.mul(out.array, a.array, b.array);
out._dirty = true;
return out;
};
/**
* @function
* @param {clay.Matrix2} out
* @param {clay.Matrix2} a
* @param {clay.Matrix2} b
* @return {clay.Matrix2}
*/
Matrix2.multiply = Matrix2.mul;
/**
* @param {clay.Matrix2} out
* @param {clay.Matrix2} a
* @param {number} rad
* @return {clay.Matrix2}
*/
Matrix2.rotate = function(out, a, rad) {
mat2.rotate(out.array, a.array, rad);
out._dirty = true;
return out;
};
/**
* @param {clay.Matrix2} out
* @param {clay.Matrix2} a
* @param {clay.Vector2} v
* @return {clay.Matrix2}
*/
Matrix2.scale = function(out, a, v) {
mat2.scale(out.array, a.array, v.array);
out._dirty = true;
return out;
};
/**
* @param {Matrix2} out
* @param {Matrix2} a
* @return {Matrix2}
*/
Matrix2.transpose = function(out, a) {
mat2.transpose(out.array, a.array);
out._dirty = true;
return out;
};
export default Matrix2;